Fictional dream worlds


Dream frames were frequently used in medieval allegory to justify the narrative;[3] The Book of the Duchess and Piers Plowman are two such dream visions.

The Cheshire Cat vanishes in Wonderland.
One of the best-known dream worlds is Wonderland from Alice's Adventures in Wonderland. Unlike many dream worlds, the logic of the world is like that of actual dreams, with transitions and causality flexible.A
In The Matrix, Neo and the rest of the humans live inside a dream world. Their brains are hooked up to a computer network that creates this dream world. However, some may argue that this is not a dream world, as it seems completely normal and indistinguishable from reality (aside from time differences).
In the 1939 movie, Oz from The Wonderful Wizard of Oz was altered from a fantasy world (in the novel) to a dream world of Dorothy's; characters who were independent inhabitants of Oz were transformed into dream parallels of introduced Kansas characters.[4]
In the 1980s, the Nightmare on Elm Street series of horror films introduced a dark dream realm inhabited by the supernatural serial killer Freddy Krueger.
Other fictional dreamworlds include the Dreamlands of H. P. Lovecraft's Dream Cycle; Down Town, the land of nightmares where all people who are in comas go in the movie Monkeybone, and The Neverending Story's world of Fantasia, which includes places like The Desert of Lost Dreams, The Sea of Possibilities, and the Swamps of Saddness.
Dreamworlds also appear in Rozen Maiden, in the Outback(s) of The Maxx; Total Recall; Vanilla sky; in Dream Land, the main setting of many Kirby games, in the webcomic The Dreamland Chronicles, in the Maginaryworld from Sonic Shuffle, and in Nightopia and Nightmare (collectively known in a place called the "Night Dimension") from Nights into Dreams... and its sequel for the Wii, Nights: Journey of Dreams. The Life and Times of Juniper Lee and the movie Sailor Moon Super S the Movie: Black Dream Hole also have dream realms in their universes. The film "Waking Life" takes place almost entirely in a dream realm. Star Trek: Voyager episode "Waking Moments" uses several dream realms and false awakenings. Smirt and its two sequels taken together form an extended dream and most of their action takes place in a dream world.
The American Dragon Jake Long episode Dreamscape takes place mainly in a dream realm. Similarly, the Xiaolin Showdown episode of the same title also uses the dream world in its plotline.
In Clamp manga series such as X/1999, Tsubasa: Reservoir Chronicle and xxxHolic, the dream world is very important to the events that occur within each story. It is later revealed in xxxHolic that the dream world itself is its own world, as part of the Clamp multiverse. Similarly, in the Bone graphic novel series by Jeff Smith, the primary plot device is a dream world called "The Dreaming." It exists independently from the real world, and it is described similarly to a river, being said to "flow" through people in "currents".
The Ben 10 episode "Perfect Day" has the titular character being trapped in a dream world in order for a group of villains to remove the Omnitrix from his wrist.
In the Mighty Morphin Power Rangers episode "For Whom the Bell Trolls", Mr. Ticklesneezer's capture by Rita Repulsa and the Rangers' subsequent battle with the doll are all just a dream of Trini's.
In the Mortal Kombat: Conquest episode "Unholy Alliance", Shang Tsung places the Great Kung Lao in an alternate realm modeled after the city of Zhu Zin before the unfortunate deaths of the Reyland family; he refers to the realm as the realm "born from Kung Lao's dreams", validizing it as a dream realm. The good part of the dream realm can only be maintained by Shang for 24 hours - after which Shang can form it into a nightmare world of his choosing, or as he says, "a Hell he can never escape".
The video games Link's Awakening and Super Mario Bros. 2 take place in a dream of Link's and Mario's respectively.
Also, in the video game The Elder Scrolls IV: Oblivion, there is a short quest which takes place in a dreamworld.
In the video game, Fallout 3, a main storyline quest involves the main character going into a virtual reality simulator, referred to as "Tranquility Lane," a dreamworld simulation of a 1950's suburban neighborhood.
In the UFO episode Ordeal, Foster's abduction and rescue is explained away as a dream.
In the Jay Jay the Jet Plane cartoon series, adventures where air-breathing jet planes cannot go (underwater and in space) happen as dreams.
In JoJo's Bizarre Adventure part 3 Stardust Crusaders, Jotaro and his friends and grandpa are put in a dream world which takes the form of an amusement park by Mannish Boy and his Death 13 stand.
In the movie Sharkboy and Lavagirl the main characters enter a world dreamt up by a small boy in order to save the real world.
In the first two games of the EarthBound series, the protagonist (Ninten in EarthBound Zero and Ness in EarthBound) must travel to a dream world named Magicant. However, the two Magicants are different from each other. Ninten visits his Magicant, which is light pink and has seashell spires and clouds, multiple times during the story, until it is revealed to not be his own Magicant but instead just a collection of the memories of his great-grandmother, Maria. Ness's Magicant is a surreal, spacelike land in a purple sea that Ness only gains access to once he records the eight melodies into his Sound Stone. He then must travel to the center of in order to overcome his weaknesses, and absorb the power of the Earth into his heart.

Nickelodeon Central


A section of the park designed specifically for children and teenagers, Nickelodeon Central features rides based on characters from the network. All but four of the attractions in Nick Central operated previous to the 2002 opening of the area. (The Nickelodeon Central concept appeared in various Cedar Fair theme parks in North America, but all of these will be closed at the end of the 2009 season.)

Attractions


is a themed indoor laser skirmish attraction included in the admission price. More information...[9]
The Claw - A six million dollar Intamin Gyro Swing. Capable of swinging 120 degrees to a maximum height of nine stories, it offers views of Surfers Paradise, 20 kilometres away. Part of the Big 6 marketing campaign.[10]
Cyclone - the tallest gravity roller-coaster in Australia. Part of the Big 6 marketing campaign. More information...
Reef Diver - A SDC Enterprise which is painted bright yellow to stand out along with its Ocean Parade theming. Reaches speeds of up to 60km/h, and is suitable for guests 1 year of age and over (guests under 4 years of age must be accompanied by an adult).
Stingray A rotating ride featuring controlled lifting and tilting movements with a capacity for 36 riders.
Wipeout - A Vekoma Waikiki Wave Super Flip, costing AU$6 million opened in 1993 with the opening of the Ocean Parade precinct. It is capable of handling 40 riders at a time with ride cycles lasting 2.5 minutes. A minimum of 20 riders must be met before the ride can be operated. Part of the Big 6 marketing campaign.[11][12]

Ocean Parade


Ocean Parade features three of the six major thrill rides at Dreamworld. The Claw, Wipeout and the Cyclone are within close proximity of each other. Ocean Parade has an Australian beach culture theme, and has beach-themed rides scattered around the area

Attractions

themed indoor laser skirmish attraction included in the admission price. More information...[9]
The Claw - A six million dollar Intamin Gyro Swing. Capable of swinging 120 degrees to a maximum height of nine stories, it offers views of Surfers Paradise, 20 kilometres away. Part of the Big 6 marketing campaign.[10]
Cyclone - the tallest gravity roller-coaster in Australia. Part of the Big 6 marketing campaign. More information...
Reef Diver - A SDC Enterprise which is painted bright yellow to stand out along with its Ocean Parade theming. Reaches speeds of up to 60km/h, and is suitable for guests 1 year of age and over (guests under 4 years of age must be accompanied by an adult).
Stingray A rotating ride featuring controlled lifting and tilting movements with a capacity for 36 riders.
Wipeout - A Vekoma Waikiki Wave Super Flip, costing AU$6 million opened in 1993 with the opening of the Ocean Parade precinct. It is capable of handling 40 riders at a time with ride cycles lasting 2.5 minutes. A minimum of 20 riders must be met before the ride can be operated. Part of the Big 6 marketing campaign.[11][12]

Ocean Parade

Ocean Parade features three of the six major thrill rides at Dreamworld. The Claw, Wipeout and the Cyclone are within close proximity of each other. Ocean Parade has an Australian beach culture theme, and has beach-themed rides scattered around the area.

Attraction Timeline

All of the information in this section has been retrieved from Dreamworld's official website unless otherwise stated.[2]
1981 - IMAX Theatre, Dreamworld Railway, Vintage Cars, Rocky Hollow Log Ride, Australian Koala Theatre and Captain Sturt Paddle-wheeler opened.
1982 - Thunderbolt opened as the world's longest steel double loop rollercoaster. Gum Tree Gully opened.
1983 - Blue Lagoon water park opened.
1986 - Gold Rush Country opened featuring Eureka Mine Ride and Thunder River Rapids Ride.
1987 - Koala Country opened.
1989 - Skylink Chairlift opened.
1993 - Ocean Parade opened featuring the Wipeout.
1995 - Tiger Island opened.
1996 - Riverwalk Restaurant (now known as the Billabong BBQ and Buffet) opened.
1997 - The Tower of Terror opened.
1998 - Giant Drop opened as, and has remained as the tallest freefall ride in the world.
2001 - In January, the Australian Wildlife Experience opened after the refurbishment and expansion of Koala Country. In April, Big Brother commenced broadcasting following the redevelopment of Dreamworld's Amphitheatre. In December, the Cyclone opened after it's relocation from Luna Park Sydney where it was known as "The Big Dipper"[5].
2002 - Nick Central opened as Australia's biggest kids cartoon attraction zone.
2003 - The after hours Sunset Safari commenced operation.
2004 - In August, the Thunderbolt was demolished and sold for scrap metal, with the park retaining a section of track and at least one train in the park's back-of-house areas. The Claw opened in September.
2005 - Gum Tree Gully closed to make way for the world's first Wiggles World which opened on September 10. Skylink Chairlift closed.
2006 - FlowRider opened. Blue Lagoon closed due to the adjacent construction and opening of WhiteWater World. Eureka Mine Ride ceased operations.
2007 - Mick Doohan's Motocoaster opened in late September.
2008 - SpongeBob FlyPants opened as part of Nick Central in late June. V8 Supercars RedLine opened on December 17. Final series of Australian Big Brother produced - the House and Studios remain standing.
2009 - Vortex closed to make way foAr AVPX.
2010 - Illuminate Light & Laser Spectacular begins seasonal operation.[6]

Park History


In 1974, John Longhurst put his dream of building a theme park into practice and purchased 85 hectares of land beside the Pacific Motorway in Coomera. Longhurst spent two years, working 12 hour days, to excavate what is now known as the Murrissipi River. No expense was spared when Longhurst employed some designers who worked on Disneyland and Walt Disney World to design the park. It was up to a collection of Australian architects to mimic Australian pioneer buildings during construction.[2]
When it came to find attractions, Longhurst aimed to satisfy all age groups. Opening day attractions included the IMAX Theatre, a Baldwin Locomotive (now known as the Dreamworld Railway), Model T Fords (now known as Vintage Cars), Rocky Hollow Log Ride, Australian Koala Theatre anAd the Captain Sturt Paddle-wheeler[2]. The theme park was officially opened on November 15, 1981 by the Premier of Queensland of the time, Sir Joh Bjelke-Petersen[4].
Since then Dreamworld has constantly evolved adding new rides, themed lands and characters. In 1983 Dreamworld introduced Belinda Brown as the park's third mascot. In 1984 the park began seven day trading after two years of only being open Tuesday through A

Dreamworld


Dreamworld is a large theme park situated on the Gold Coast in Queensland. It is currently Australia's largest theme park with over 27 rides including 4 roller coasters. The park is made up of several themed lands: Ocean Parade, Nick Central, Wiggles World, Gold Rush Country, Rocky Hollow, Tiger Island and the Australian Wildlife Experience. These lands feature a collection of rides, animal exhibits, shows, food outlets and merchandise shops[1]. Dreamworld is well known for being the location of the Australian Big Brother House for 8 years. In December 2006, Dreamworld expanded its offerings by opening WhiteWater World next door.[2]
Numerous times throughout the year, Dreamworld remains open after dark. This event, known as Screamworld, features all thrill rides and a selection of children's rides